How To Play
- The hand value is determined by the sum of the cards. All cards have face value. Aces are 1 or 11. Picture cards are counted as 10. A Joker makes any hand a 21. All 21’s are of equal value.
- A single or multiple deck of standard cards is used. If multiple decks are used, one Joker is added to each deck.
- When play begins, all players receive two cards face up; the player/dealer’s hand will receive one card face up. After the completion of the draw the player/dealer will receive a second card. The player/dealer’s second card determines the “Action”.
- Players have the option to draw additional cards after the completion of the initial deal. Players may receive additional (hit) cards, starting from the first position clockwise of the player/dealer.
- After all players have exercised their right to draw additional cards, the player/ dealer may receive his/her cards. The player/dealer may draw as many cards as permitted. See chart “Hit/Stand rules for Player/Dealer.”
- If the player/dealer’s up card is a Joker, there is no draw for the players.
Object of the Game
The object of the game is to form a Hand that totals as close to a Natural as possible, without exceeding it. A Natural hand beats all other hands. A Natural consists of two Jokers.
Game Rules
- If a player’s total is more than a “Natural” and the player/dealer’s total is a “Natural” or less, the player/dealer wins.
- If a player’s total is a “Natural” or less, as the player/dealer’s total is more than a “Natural”, the player wins.
- If a player’s total is more than a “Natural”, and the player/dealer’s total is ‘more than a “Natural”, and
a.The player/dealer is closer to a “Natural”, then the player/dealer wins.
b. The player is closer to a “Natural”, it results in a “push”. - Player/dealer wins all ties over a “Natural”.
- If the player’s total and the player/dealer’s total are both below a “Natural”, the hand closest to the “Natural” wins.
- If the player and the player/dealer have the same total equaling a “Natural” or less, it is a “push”.
No Bust 21st Century Blackjack
- Players may double-down on any two cards and receive one draw card.
- Players cannot split, double-down or surrender any hand with a Joker.
- Players splitting:
- a. Aces will receive one draw card only.
b. Any other pair or any two cards of 10 value will receive multiple draw cards
c. Players may double-down after splits. - Re-splitting is permitted (up to 3x).
- Players can surrender on their first two cards, and forfeit half of their wager.
- If the player/dealer’s second card is a Joker, double-downs and splits only receive action on the initial bet.
- All pay-offs are to the extent that the player/dealer money covers.
- Additional rules may apply.