Pan or Panquingue is a rummy-type game played with eight decks of regular cards with 8’s, 9’s and 10’s taken out. There is NO loker. The sequence of cards is A, 2, 3, 4, 5, 6, 7, J, Q, K. Each player is dealt 10cards. The object is to make enough melds or spreads to win or “pan” the hand.

  • The buy-in for each game is 20chips of equal denominations.
  • We play straight condition PAN.The house does not bank the games.
  • Protect your hand at all times
  • Count your cards after each deal
  • Splitting is allowed (dividing of the Tops without playing for them
  • A player may not continue to play of the Tops when out of chips.
  • A knock in turn means play. A player may change his declaration until the next player has acted. The last player may not change his declaration after the first card has been drawn and exposed.

PAN RULES

  1. No decision can be rendered by the floorman once the hand is out of play. The hand is out of play when all players have paid the outs and thrown their hands in.
  2. When players are waiting, the player who has panned the previous hand may play ONE more hand in that seat before changing seats.
  3. The dealer is never permitted to assist or advise a player in action. The dealer will speak up only when asked by a player in action to identify cards, say how much a spread is worth, or call the outs. The dealer will call the outs as the hand lays. He may not rearrange cards so as to accrue greater value on the outs.
  4. The dealer is responsible for directing action at a reasonable pace. The players’ cooperation is expected.
  5. No player shall touch another player’s Chips (fooling or otherwise). Players shall not criticize another’s play.
  6. Floorman’s decision is final in all cases.

FOUL HANDS AND CARDS

A foul hand is one which has been successfully called foul by an active player as a result of one or more violations.

  1. The penalty for a foul hand shall be as follows:
    A. Player must throw his hand into the discards and repay all active hands any collections he has received, commensurate with chips on the table (see Pays and Collections).
    B. Player is not liable for pay earned during the remainder of the hand by active players, but must pay the winner the value of the hand as it lies, plus 2 chips. Player with a foul hand will not pay a “bust-out”.
  2. No player may call his own hand foul. Any player doing so and discarding his hand must pay all collections during the remainder of play, including “bust-outs”.
  3. A hand may be declared foul by any active player whenever:
    A. A player is found to have more or less than ten cards after touching the deck in the normal rotation of the draw.
    B. A player is caught either discarding two cards or failing to discard, in order to correct the preceding situation.
    C. A player is caught throwing a card on the floor in order to correct the number of cards in his hand.
    D. A player has spread an invalid meld as follows:
    a. “Primary Meld” (one which uses a card from the deck) may still be corrected as it lays after the player has discarded.
    b. “Secondary Meld” (one which came from the hand, without using a card from the deck)-player may correct the situation by replacing the meld in his hand until he has touched the deck for his next draw. There is no penalty except the return of pay which may have been collected.
    E. A player puts a card from the deck in his hand. The exception to this rule is when the player is going out (No-‘discards).
    F. A player incorrectly declares himself to be out, causing another player’s hand to be fouled. The player making the incorrect declaration must repay his collections, other players fouling their hands do not. Both must pay the outs. A player who has gathered his cards in anticipation of throwing in his hand (as a result of the above) may, when action resumes, rearrange his hand into melds, keeping the non-melded cards in his hand.
  4. Any active player may call a hand foul for cause, without regard for the source of his information.
  5. Whenever there is only one player left in the hand as a result of one or more fouled hands, that player has two options:
    A.He may negotiate a mutually satisfactory settlement with the players whose hands are foul.
    B. He may opt to play the hand to completion. If so, he must play the hand face up, under the supervision of the dealer, using any and all cards which may be used in the quickest way to put the hand out.
  6. If one player causes all other active players to foul their hands, the Tops remain and the hand is redealt.
  7. Cards or hands may be declared “foul” under extraordinary circumstances by the floorman.
  8. Before a player takes action (example-touches the deck):
    A. Eight or less and twelve or more cards is a dead hand. The ante will be returned.
    B. Nine cards will have one card added from the top of the deck. The player may not change his declaration. A card will be added from the middle of the deck only if the total number of cards dealt out are correct. Ex: One player has eleven cards, another player has nine cards and all the others have ten cards.
    C. Eleven cards will be corrected by the dealer. The hand will be spread face down on the table and the dealer will select one card at random. Should the player discover eleven cards before picking up his second five cards, the dealer may remove one card from them. The player may change his declaration. If a spread for pay has been put down by a player drawing in front of him he must pay that collection, but may still change his declaration after the dealer draws a card from his hand.
  9. Players are required to declare play or pass in order. Players should request “time” to study the hand. Players who continually act out of turn or create disturbances will be denied playing privileges
  10. Any card drawn off the deck will be turned face up. Any player in action has the right to ask for identification of all cards drawn.
  11. A drawn card is discarded when it is released in the direction of the discards. Offering and reclaiming a card is not considered good sportsmanship. Once the player discards a card that fits on the next person’s board spread, he has lost his right to force the card.
  12. A player overlooking or ignoring a usable card on a board spread, who touches the deck to draw may, at the option of any active player, either be forced to use the card, or be forced to continue to draw. Once the player has touched the deck, he has lost his right to the “option card” and should not call attention to it. It is up to the other players to force it back.
  13. A card off the deck that can be used on an exposed spread may be forced back by any active player until two players have drawn behind. A player drawing a card has lost his right to force back a board play(unless it is head-up). A card discarded from the hand which may be used on one of that player’s melds may be forced back by any active player at any time until the player that discarded it has touched the deck.
  14. An “out card” may be forced back in only three cases:
    A. When a player is discarding in an attempt to “pyramid chips” -gambling that another card will put him out for more chips than he could receive at the moment. In that case, any active player may choose to end the hand for the lower pay rate.
    B. If the same card puts two players out, the card may be forced back if the player on whom it is forced will go out for a lower pay rate than the other player.
    C.When the hand is head up.
  15. A player removing or discarding a card from a board spread has a foul hand. The dealer will enforce this rule.
  16. No player may deliberately foul his own hand in order to prevent a player from going out. In this situation the card drawn shall be a live card. Repeated violations of this rule will result in denial of playing privileges.
  17. A player may not give an out card to a player with ten cards spread on the board if the card can be used in the first hand. Any player in action may see the hand and may force back a card that can be used in any way. The dealer will enforce this rule.

PAYS AND COLLECTIONS

  1. All collections must be called for before discarding.
  2. Two players remaining in action may agree at any time to split the Tops. If one player refuses, regardless of precedent, action’ continues. When a doubles and singles player split, only the single Tops are split. Two doubles players may split the entire Tops.
  3. The house does not allow players to save “outs” or to ante other players.
  4. Any active player may ask the dealer the value of a spread.
  5. We play table stakes at all times. This means:
    A. No playing behind. (NO Exceptions!)
    B. No one is allowed to ask for pay in excess of chips he has on the table. When a player unknowingly runs out of chips the dealer will to the best of his ability request that the hand be thrown in.
    C. “Pyrimiding” of chips is not allowed -Tops may not be used to build up a player’s chips so as to justify higher pay on the outs.
    D. If a player is “owed” chips because of insufficient stakes, he may ask for the balance (commensurate with chips in front of him at the time) each time his hand is hit.
    E. All players’ chips in action must be left on the table in front of them.

DOUBLE CONDITION PLAY

  • Players desiring to play double condition must have twice the minimum buy-in.
  • All doubles players must ante double. Double antes will be kept separate and awarded to winning doubles players only.
  • A doubles player may collect a single unit condition (if down to one chip), then build up to doubles again on subsequent hits to the hand, in a mixed condition game. e If all players are playing doubles, at the discretion of the floorman, the game may be changed to the next higher condition.
  • No Progressive Tops.
  • No condition bigger than Double condition is allowed.
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